Forecasting and managing process knowledge are two of the
topics we covered this week, and they are both key in determining the success
or failure of an organization or product. In particular, inaccurate forecasting
can lead to disastrous results and years of wasted research and development.
One specific example of awful forecasting is the Virtual Boy, a video game
console launched by Nintendo in 1995. As a boy, I remember picking up the
product for $149.99 the first day it was released; two weeks later, the price
fell to an abysmal $39.99.
Coming off the success of its Super Nintendo and Game Boy
consoles in the early 1990s, Nintendo was uniquely confident in its ability to
launch new and innovative hardware. The Virtual Boy was a system which strapped
to its users head, and crowded out a player’s vision completely with a red-and-black
screen placed mere centimeters away from the user’s eyes. Despite a sales
forecast of 3 million units, the Virtual Boy only sold 350,000 units from the
summer of 1995 until December of that year.[i]
What went wrong? I suspect it had a lot to do with
overconfidence and inadequate market research for a novelty item. Out of my
group of friends, I was the only person who did not develop debilitating headaches
within an hour of playtime. Furthermore, parents often expressed concern that a
screen placed so close to their children’s eyes could ruin their eyesight and
lead to near-sightedness.
Relying on brand name recognition and past success, Nintendo
most likely just didn’t think it necessary to test the Virtual Boy despite its
radical departure from gaming norms. If they had conducted proper product
testing or just surveyed customers, they would certainly have found reason for
alarm. Parents were concerned about eyesight, players experienced severe headaches,
and its red-and-black color palette was just off-putting.
Cultural Differences
in Process Knowledge
The stages of process knowledge taxonomy developed by
Ramchandran Jaikumar and Roger Bohn are useful for management to design
processes based on available knowledge. One area I’m interested in is the
difference in process possibilities generated by cultural differences,
especially in the service industry.
I’m a fluent Japanese speaker, and one feature of the
language that remarkably differs from English is the large amount of set
phrases used by Japanese in day-to-day life. Due to the large amount of these
phrases as well as the way in which Japanese refrain from asking store clerks
personal questions (such as “how are you?”), most Japanese stores have manuals
for clerks that give them instructions on exactly what to say in nearly any
situation that would arise on the job. Thus, service in Japan is ubiquitously
good and eerily similar wherever you go.
The Japanese are in the process of developing robots to care
for the elderly,[ii]
and I wonder if the main reason that Japan represents the cutting edge in the
service robotics industry is due to this cultural difference. Japanese robots
have to respond to a much more limited set of phrases and questions than their
American counterparts, and Japanese customers expect a much more limited set of
phrases than American customers.
Because
of this difference, Japanese robots can provide better service with less
processing power.
In its current state, the Japanese service industry is
essentially operating at a level 6 stage of process knowledge, whereas, due to
the much looser nature of the English language, the American service industry is
only operating at level 5. In order to build the service robots that could run
a store without human overseers, level 8 process knowledge would be necessary.
I believe that due to this difference in language and culture, Japan will be
able to employ a large number of robots in many services long before the
technology advances to the point where it could be incorporated in Western
countries.
Sources:
[i]
Langshaw, Mark. “Virtual Boy retrospective: Nintendo's disastrous foray into VR.”
Digital Spy. April 5th,
2014. Retrieved from: http://www.digitalspy.com/gaming/feature/a562419/virtual-boy-retrospective-nintendos-disastrous-foray-into-vr.html#~oOON21nxvuNiKr
[ii] Nuviun
Digital Health. “Affectionate Humanoid Robot "Pepper" Will Take Care
of Japan’s Elderly Next Year.” Nuviun. June
10th, 2014. Retrieved from: http://nuviun.com/content/news/affectionate-humanoid-robot-pepper-will-take-care-of-japans-elderly-next-year
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